Solo-Leveling-Self-Improvem.../app/equipment/page.tsx

458 lines
16 KiB
TypeScript

"use client"
import type React from "react"
import Link from "next/link"
import { ChevronLeft, Shield, Zap, Eye, Brain, Heart } from "lucide-react"
import { Button } from "@/components/ui/button"
import { Card, CardContent, CardDescription, CardFooter, CardHeader, CardTitle } from "@/components/ui/card"
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs"
import { Separator } from "@/components/ui/separator"
import { useUser } from "@/context/user-context"
export default function EquipmentPage() {
const { userStats } = useUser()
// Sample equipment data - in a real app, this would come from the user context
const equippedItems = [
{
id: "e1",
name: "Shadow Monarch's Helmet",
rarity: "Legendary" as const,
stats: ["+15% Intelligence", "+10% Perception"],
setBonus: "Shadow Monarch Set (2/5)",
slot: "Head",
equipped: true,
},
{
id: "e2",
name: "Gauntlets of Strength",
rarity: "Epic" as const,
stats: ["+12 Strength", "+8% Critical Rate"],
setBonus: "Warrior's Set (1/5)",
slot: "Hands",
equipped: true,
},
{
id: "e3",
name: "Boots of Agility",
rarity: "Rare" as const,
stats: ["+10 Agility", "+5% Movement Speed"],
setBonus: "None",
slot: "Feet",
equipped: true,
},
{
id: "e4",
name: "Shadow Monarch's Armor",
rarity: "Legendary" as const,
stats: ["+20 Defense", "+15% Vitality"],
setBonus: "Shadow Monarch Set (2/5)",
slot: "Chest",
equipped: true,
},
{
id: "e5",
name: "Empty Slot",
rarity: "Common" as const,
stats: [],
setBonus: "None",
slot: "Accessory",
equipped: false,
},
{
id: "e6",
name: "Empty Slot",
rarity: "Common" as const,
stats: [],
setBonus: "None",
slot: "Weapon",
equipped: false,
},
]
const inventoryItems = [
{
id: "i1",
name: "Amulet of Wisdom",
rarity: "Epic" as const,
stats: ["+15 Intelligence", "+10% Mana Regeneration"],
setBonus: "Scholar's Set (1/3)",
slot: "Accessory",
},
{
id: "i2",
name: "Dagger of Precision",
rarity: "Rare" as const,
stats: ["+8 Perception", "+12% Critical Damage"],
setBonus: "Assassin's Set (1/4)",
slot: "Weapon",
},
{
id: "i3",
name: "Bracers of Vitality",
rarity: "Uncommon" as const,
stats: ["+6 Vitality", "+5% Health Regeneration"],
setBonus: "None",
slot: "Hands",
},
{
id: "i4",
name: "Shadow Monarch's Greaves",
rarity: "Legendary" as const,
stats: ["+12 Agility", "+15% Movement Speed"],
setBonus: "Shadow Monarch Set (1/5)",
slot: "Feet",
},
]
// Calculate stat bonuses from equipment
const calculateStatBonuses = () => {
// In a real app, this would parse the equipment stats and calculate actual bonuses
return {
str: 18,
agi: 10,
per: 10,
int: 10,
vit: 10,
}
}
const statBonuses = calculateStatBonuses()
return (
<div className="min-h-screen bg-[#0a0e14] text-[#e0f2ff] pb-16 md:pb-0">
<div className="container mx-auto px-4 py-6">
{/* Header */}
<header className="flex items-center mb-8">
<Link href="/" className="mr-4">
<Button variant="ghost" size="icon" className="hover:bg-[#1e2a3a]">
<ChevronLeft className="h-5 w-5" />
<span className="sr-only">Back</span>
</Button>
</Link>
<h1 className="text-2xl font-bold tracking-tight text-[#4cc9ff]">Equipment</h1>
</header>
{/* Equipment Stats */}
<div className="mb-8 relative">
<div className="absolute inset-0 border border-[#4cc9ff]/30 rounded-lg shadow-[0_0_15px_rgba(76,201,255,0.15)]"></div>
<div className="absolute inset-0 border-t-2 border-l-2 border-r-2 border-b-2 border-[#4cc9ff]/20 rounded-lg"></div>
<div className="absolute top-0 left-0 w-[20px] h-[20px] border-t-2 border-l-2 border-[#4cc9ff]"></div>
<div className="absolute top-0 right-0 w-[20px] h-[20px] border-t-2 border-r-2 border-[#4cc9ff]"></div>
<div className="absolute bottom-0 left-0 w-[20px] h-[20px] border-b-2 border-l-2 border-[#4cc9ff]"></div>
<div className="absolute bottom-0 right-0 w-[20px] h-[20px] border-b-2 border-r-2 border-[#4cc9ff]"></div>
<div className="p-6 relative z-10">
<h2 className="text-xl uppercase tracking-wider text-[#4cc9ff] mb-6">Equipment Stats</h2>
<div className="grid grid-cols-2 md:grid-cols-5 gap-4">
<StatBonus
icon={<Shield className="h-5 w-5 text-[#4cc9ff]" />}
name="STR"
baseValue={userStats.stats.str}
bonusValue={statBonuses.str}
/>
<StatBonus
icon={<Zap className="h-5 w-5 text-[#4cc9ff]" />}
name="AGI"
baseValue={userStats.stats.agi}
bonusValue={statBonuses.agi}
/>
<StatBonus
icon={<Eye className="h-5 w-5 text-[#4cc9ff]" />}
name="PER"
baseValue={userStats.stats.per}
bonusValue={statBonuses.per}
/>
<StatBonus
icon={<Brain className="h-5 w-5 text-[#4cc9ff]" />}
name="INT"
baseValue={userStats.stats.int}
bonusValue={statBonuses.int}
/>
<StatBonus
icon={<Heart className="h-5 w-5 text-[#4cc9ff]" />}
name="VIT"
baseValue={userStats.stats.vit}
bonusValue={statBonuses.vit}
/>
</div>
</div>
</div>
{/* Equipment Slots */}
<div className="mb-8">
<Tabs defaultValue="equipped">
<TabsList className="grid w-full grid-cols-2 bg-[#1e2a3a] border border-[#1e2a3a]">
<TabsTrigger
value="equipped"
className="data-[state=active]:bg-[#0a0e14] data-[state=active]:border-t-2 data-[state=active]:border-[#4cc9ff]"
>
Equipped
</TabsTrigger>
<TabsTrigger
value="inventory"
className="data-[state=active]:bg-[#0a0e14] data-[state=active]:border-t-2 data-[state=active]:border-[#4cc9ff]"
>
Inventory
</TabsTrigger>
</TabsList>
<TabsContent value="equipped" className="mt-4">
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{equippedItems.map((item) => (
<EquipmentSlotCard
key={item.id}
name={item.name}
rarity={item.rarity}
stats={item.stats}
setBonus={item.setBonus}
slot={item.slot}
equipped={item.equipped}
/>
))}
</div>
</TabsContent>
<TabsContent value="inventory" className="mt-4">
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{inventoryItems.map((item) => (
<EquipmentCard
key={item.id}
name={item.name}
rarity={item.rarity}
stats={item.stats}
setBonus={item.setBonus}
slot={item.slot}
/>
))}
</div>
</TabsContent>
</Tabs>
</div>
{/* Set Bonuses */}
<div>
<h2 className="text-xl uppercase tracking-wider text-[#4cc9ff] mb-4">Set Bonuses</h2>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<Card className="bg-[#0a0e14]/80 border-[#1e2a3a] relative">
<div className="absolute inset-0 border border-[#4cc9ff]/10"></div>
<CardHeader className="pb-2 relative z-10">
<CardTitle className="text-base text-yellow-400">Shadow Monarch Set (2/5)</CardTitle>
<CardDescription>Legendary Set</CardDescription>
</CardHeader>
<CardContent className="relative z-10">
<div className="space-y-2 text-sm">
<div className="flex items-center">
<div className="w-2 h-2 rounded-full bg-[#4cc9ff] mr-2"></div>
<span className="text-[#4cc9ff]">(2) Set: +15% Intelligence, +10% Perception</span>
</div>
<div className="flex items-center">
<div className="w-2 h-2 rounded-full bg-[#1e2a3a] mr-2"></div>
<span className="text-[#8bacc1]">(3) Set: +20% Mana Regeneration</span>
</div>
<div className="flex items-center">
<div className="w-2 h-2 rounded-full bg-[#1e2a3a] mr-2"></div>
<span className="text-[#8bacc1]">(4) Set: +25% Skill Damage</span>
</div>
<div className="flex items-center">
<div className="w-2 h-2 rounded-full bg-[#1e2a3a] mr-2"></div>
<span className="text-[#8bacc1]">(5) Set: Unlock Shadow Extraction Ability</span>
</div>
</div>
</CardContent>
</Card>
<Card className="bg-[#0a0e14]/80 border-[#1e2a3a] relative">
<div className="absolute inset-0 border border-[#4cc9ff]/10"></div>
<CardHeader className="pb-2 relative z-10">
<CardTitle className="text-base text-purple-400">Warrior's Set (1/5)</CardTitle>
<CardDescription>Epic Set</CardDescription>
</CardHeader>
<CardContent className="relative z-10">
<div className="space-y-2 text-sm">
<div className="flex items-center">
<div className="w-2 h-2 rounded-full bg-[#1e2a3a] mr-2"></div>
<span className="text-[#8bacc1]">(2) Set: +15% Strength, +10% Vitality</span>
</div>
<div className="flex items-center">
<div className="w-2 h-2 rounded-full bg-[#1e2a3a] mr-2"></div>
<span className="text-[#8bacc1]">(3) Set: +20% Physical Damage</span>
</div>
<div className="flex items-center">
<div className="w-2 h-2 rounded-full bg-[#1e2a3a] mr-2"></div>
<span className="text-[#8bacc1]">(4) Set: +25% Defense</span>
</div>
<div className="flex items-center">
<div className="w-2 h-2 rounded-full bg-[#1e2a3a] mr-2"></div>
<span className="text-[#8bacc1]">(5) Set: Unlock Berserker Rage Ability</span>
</div>
</div>
</CardContent>
</Card>
</div>
</div>
</div>
</div>
)
}
function StatBonus({
icon,
name,
baseValue,
bonusValue,
}: {
icon: React.ReactNode
name: string
baseValue: number
bonusValue: number
}) {
return (
<div className="flex flex-col items-center p-3 rounded-lg bg-[#0a0e14] border border-[#1e2a3a]">
<div className="flex items-center justify-center mb-2">{icon}</div>
<div className="text-xs text-[#8bacc1] mb-1">{name}</div>
<div className="text-lg font-bold flex items-center">
{baseValue} <span className="text-[#4cc9ff] text-sm ml-1">+{bonusValue}</span>
</div>
</div>
)
}
function EquipmentSlotCard({
name,
rarity,
stats,
setBonus,
slot,
equipped,
}: {
name: string
rarity: "Common" | "Uncommon" | "Rare" | "Epic" | "Legendary"
stats: string[]
setBonus: string
slot: string
equipped: boolean
}) {
const rarityColors = {
Common: "text-gray-400",
Uncommon: "text-green-400",
Rare: "text-[#4cc9ff]",
Epic: "text-purple-400",
Legendary: "text-yellow-400",
}
return (
<Card className={`bg-[#0a0e14]/80 border-[#1e2a3a] overflow-hidden relative ${!equipped ? "opacity-50" : ""}`}>
<div className="absolute inset-0 border border-[#4cc9ff]/10"></div>
<div
className={`h-1 w-full bg-gradient-to-r ${
rarity === "Common"
? "from-gray-500 to-gray-600"
: rarity === "Uncommon"
? "from-green-500 to-green-600"
: rarity === "Rare"
? "from-[#4cc9ff] to-[#4cc9ff]/60"
: rarity === "Epic"
? "from-purple-500 to-purple-600"
: "from-yellow-500 to-yellow-600"
}`}
></div>
<CardHeader className="pb-2 relative z-10">
<div className="flex justify-between items-start">
<CardTitle className={`text-base ${rarityColors[rarity]}`}>{name}</CardTitle>
<span className="text-xs text-[#8bacc1]">{slot}</span>
</div>
<CardDescription className={rarityColors[rarity]}>{rarity}</CardDescription>
</CardHeader>
<CardContent className="relative z-10">
<div className="space-y-1">
{stats.length > 0 ? (
stats.map((stat, index) => (
<div key={index} className="text-xs">
{stat}
</div>
))
) : (
<div className="text-xs text-[#8bacc1]">No item equipped</div>
)}
{stats.length > 0 && (
<>
<Separator className="my-2 bg-[#1e2a3a]" />
<div className="text-xs text-[#8bacc1]">{setBonus}</div>
</>
)}
</div>
</CardContent>
{equipped && (
<CardFooter className="relative z-10">
<Button variant="outline" className="w-full border-[#1e2a3a] hover:bg-[#1e2a3a] hover:text-white">
Unequip
</Button>
</CardFooter>
)}
</Card>
)
}
function EquipmentCard({
name,
rarity,
stats,
setBonus,
slot,
}: {
name: string
rarity: "Common" | "Uncommon" | "Rare" | "Epic" | "Legendary"
stats: string[]
setBonus: string
slot: string
}) {
const rarityColors = {
Common: "text-gray-400",
Uncommon: "text-green-400",
Rare: "text-[#4cc9ff]",
Epic: "text-purple-400",
Legendary: "text-yellow-400",
}
return (
<Card className="bg-[#0a0e14]/80 border-[#1e2a3a] overflow-hidden relative">
<div className="absolute inset-0 border border-[#4cc9ff]/10"></div>
<div
className={`h-1 w-full bg-gradient-to-r ${
rarity === "Common"
? "from-gray-500 to-gray-600"
: rarity === "Uncommon"
? "from-green-500 to-green-600"
: rarity === "Rare"
? "from-[#4cc9ff] to-[#4cc9ff]/60"
: rarity === "Epic"
? "from-purple-500 to-purple-600"
: "from-yellow-500 to-yellow-600"
}`}
></div>
<CardHeader className="pb-2 relative z-10">
<div className="flex justify-between items-start">
<CardTitle className={`text-base ${rarityColors[rarity]}`}>{name}</CardTitle>
<span className="text-xs text-[#8bacc1]">{slot}</span>
</div>
<CardDescription className={rarityColors[rarity]}>{rarity}</CardDescription>
</CardHeader>
<CardContent className="relative z-10">
<div className="space-y-1">
{stats.map((stat, index) => (
<div key={index} className="text-xs">
{stat}
</div>
))}
<Separator className="my-2 bg-[#1e2a3a]" />
<div className="text-xs text-[#8bacc1]">{setBonus}</div>
</div>
</CardContent>
<CardFooter className="relative z-10">
<Button className="w-full bg-transparent border border-[#4cc9ff] hover:bg-[#4cc9ff]/10 text-[#4cc9ff]">
Equip
</Button>
</CardFooter>
</Card>
)
}